GO IZUMITA /
泉田剛
Artist / Architectural Designer
Born in 2001 in Hirosaki, Aomori, Japan. Based in Tokyo and Hirosaki, Aomori. After graduating from the Department of Architecture at Musashino Art University, I worked in 3DCG production at Shigeru Ban Architects.
I am currently engaged in a practice that transforms abandoned and unused structures into sculptural works through processes of dismantling and reconstruction. By reassigning materials from these structures, my work explores the relationship between material, memory, and space.
Alongside this practice, I support a wide range of projects through my expertise in graphic design. Moving fluidly between three-dimensional and two-dimensional media, as well as between architecture and graphic design, I explore new modes of expression that transcend conventional scales and disciplinary boundaries.
v Awards & Honors
Selected for Media Arts Creator Development Support Program, Agency for Cultural Affairs (2025–2026)
Featured in Forbes JAPAN “100 People to Watch in 2026 Selected by 50 Front-Runners Under 30” (2026)
Featured on designboom “Abandoned shed in rural Japan becomes monumental sculpture inspired by megaliths” (2026)
v Contact
Email: goizmdesign@gmail.com
v Follow / Social
Instagram: @go_izumita
X: @go_izm
YouTube: @goizmdesign
note: @go_izm
v Career
teco inc. (2021-2023, Freelance Contract)
noiz architects (2022, Internship)
NOU Inc. (2023-2024)
Shigeru Ban Architects (2024-2025)
Independent Artist / Designer (2025-Present)
v Business
Art Projects
Spatial / Exhibition Design
Installation Design
Concept Development
Furniture / Object Design
Graphic Design
Creative Direction
Architectural Visualization
Open Collaboration.
I am currently looking for collaborators, clients, and partners who are interested in developing new projects and experimental practices together.Please feel free to get in touch for collaborations, commissions, or inquiries.
I see collaboration as an open “ripple structure.” By allowing ideas, materials, memories, and people to resonate across different fields, I aim to generate new cultural and collective possibilities for the future.The following diagram illustrates this concept.
v Collaboration as Ripple Structure
On a “surface” shaped by contemporary conditions and the values that guide my creative practice, a single drop falls from a collaborator.That drop expands outward as ripples, developing through processes of observation, translation, prototyping, and reconstruction across multiple fields including architecture, graphic design, product design, and concept design.As these ripples overlap and resonate with those generated by other people and projects, they give rise to new landscapes, new systems of meaning, new narratives, and new forms of collectivity.
Approach
Observe.
Reassemble.
Reveal new meanings.
I value taking time to engage with complex problems through iterative processes of observation, experimentation, and reconfiguration, in order to create new relationships between space, material, memory, and narrative.
Working across architecture, art, graphic design, product design,and concept development, I aim not only to provide linear problem-solving, but also to propose critical and non-linear approaches through artistic practice—discovering new meanings and values in the process.
I am particularly interested in projects such as:
- Concept design for architecture, spaces, and exhibitions
- Art and installation projects utilizing existing buildings and materials
- Research-based planning and speculative concept development
- Worldbuilding across space, product, and graphic design
- Experimental collaborations with companies and local communities
- Translating complex themes into narratives and visual experiences
I also welcome projects that are still undefined or in exploratory stages—situations where the direction itself has yet to be discovered.
Sketch
Imagine.
Sketch.
Test.
Every project begins with a single sketch. By visualizing the hidden potential and ideal landscape of a project through drawing, the process gradually develops through dialogue, experimentation, and continuous iteration.
How I Work
1. Observation
Research, dialogue, and discovery.
2. Sketch
Visualizing ideas through sketches and prototypes.
3. Proposal
Shaping insights into a clear direction.
4. Production
Designing, making, and bringing the project to life.
Next Project